Inquisitor Spirit

Inquisitor Spirit
Level 15 Solo Skirmisher

Medium Natural Humanoid (Undead)
XP 6000
Initiative +12 ♦ Senses Perception +11; Darkvision
HP 365; Bloodied 182
AC 33; Fortitude 30, Reflex 30, Will 31
Saves +5
Resists Insubstantial; Immune Disease, Poison
Speed Fly 6 (Hover); Phasing
Action Points 2
Etherial Blade (Standard, At-Will) ♦ Weapon
+16 vs FT; 2d8+7 necrotic damage, and the target suffers ongoing 10 necrotic damage (Save Ends)
Witch Hunter’s Rush (Standard, At-Will) ♦ Weapon
The Inquisitor Spirit shifts its speed, making an attack against each creature who’s square it passes through; +18 vs AC; 2d8+7 damage and the target is dazed until the start of its next turn
Witch Hunter’s Flurry (Standard, At-Will) ♦ Weapon
Targets an enemy with no allies adjacent to him; Inquisitor Spirit makes 1d3+1 melee basic attacks against the target
Inquisitorial Command (Minor, At-Will) ♦ Charm
Unsable only when bloodied; Targets one creature within 10 squares; +18 vs WP; Slide the target 6 squares
Inquisitorial Presence (Passive, At-Will) ♦ Charm
Activates when bloodied; Enemies who end their turn in a square within 2 squares of Inquisitor Spirit are pushed 3 squares
Alignment Unaligned ♦ Languages Common
Skills Insight +18, Diplomacy +16, Intimidate +16
Str 24 (+14) Dex 17 (+10) Wis 20 (+12)
Con 17 (+10) Int 18 (+11) Cha 16 (+10)
Equipment None

Inquisitor Spirit

Sanction of the Athar ChainsawXIV