Bloodline Feats

Over eight thousand years under The Seal, many bloodlines have been blended. Mortal species, immortals, elementals, and all manor of other creatures have left indelible marks on those who come after them. Bloodline feats represent this influence – those who bear these traits may be viewed as tainted, or as blessed, but in every case they are somehow different from normal members of their race.

Aberrant Bloodline

Though physically incompatible with natural creatures, aberrant creatures of the Far Realms sometimes touch the minds of mortals in the woomb, or through rituals of bonding such as those used by Star Pact warlocks. Those touched in this way often stake on bizarre physical traits, and may develop strange psionic powers.


Psychic Chaos
Feat Power
The madness contained in your mind is unleashed, playing havoc with the minds of all those around you.
EncounterPsionic, Psychic, Charm
Standard ActionClose Burst 1
Target: Each Natural creature in burst
Attack: Constitution +2 vs. Will, Wisdom +2 vs. Will
Hit: Constitution or Wisdom bonus psychic damage, and the target is dazed until the end of your next turn. Increase to +4 bonus at 11th level, and +6 bonus at 21st level.
Special: When you select the Aberrant Heritage feat, you determine whether you use Constitution or Wisdom for attack and damage with this power.

Mantra of Madness
Feat Power
You fill your mind with chaos and insanity, gathering it up until the sheer noise of it cancels out conscious thought and you act on pure, unpredictable impulse.
DailyStance, Psionic
Minor ActionPersonal
Effect: While the stance persists, you gain a +2 bonus to Will defense, and do not provoke opportunity attacks regardless of what actions you may take. The bonus to Will defense increases to +4 at 11th level, and +6 at 21st level.

Manifest Hallucination
Feat Power
The madness in your soul has shown you many things, but you have found that the more you believe, the more likely those around you are to share your visions.
EncounterPsionic, Charm
Immediate InterruptPersonal
Trigger: You are hit by an attack
Effect: The triggering attacker must make an immediate saving throw. If he succeeds, the attack hits normally, and Manifest Hallucination is not expended. If he fails, the attack misses you.

Psychotic Reprisal
Feat Power
As you lapse into unconsciousness, the madness in your mind slips from your grasp, creating a massive psychic shock wave.
DailyPsionic, Psychic
Immediate ReactionClose Burst 3
Trigger: You are knocked unconscious
Target: Each enemy in the burst
Attack: Constitution + 4 vs. Will, Wisdom +4 vs. Will.
Hit: 6d10 Psychic damage and the target is Dazed (save ends). Damage increases to 9d10 at 25th level.
Miss: Half damage, and the target is Dazed until the end of your next turn.
Effect: Allies in the burst are Dazed until the end of your next turn.
Special: Using Psychotic Reprisal counts as failing one Death saving throw.

Aberrant Heritage [Aberrant Bloodline]
Prerequisite: Living Humanoid Race
Benefit: You gain Psychic Chaos as an encounter power. Additionally, you gain a +2 bonus to Perception and Insight checks to sense and recognize Aberrations.
Special: Your are considered an Aberrant for the purpose of effects that relate to creature origin.

Mercurial Will [Aberrant Bloodline]
Prerequisite: Aberrant Heritage Feat
Benefit: You gain Resist 5 Psychic, and +1 to saving throws against Psychic and Charm effects. Increases to Resist 10 and +2 bonus at 11th level, Resist 15 and +3 bonus at 21st level.

Psychic Backlash [Aberrant Bloodline]
Prerequisite: Aberrant Heritage Feat
Benefit: When you are attacked with a power with the Psychic or Charm key words, you deal psychic damage equal to your Constitution modifier plus your Wisdom modifier to the attacker immediately after the attack is resolved.

Mantra of Madness [Aberrant Bloodline]
Prerequisite: 10th Level, Aberrant Heritage Feat
Benefit: You can swap one 10th level or higher utility power you know for Mantra of Madness.

Manifest Hallucination [Aberrant Bloodline]
Prerequisite: 11th Level, Aberrant Heritage Feat
Benefit: You can swap on 10th level or higher utility power you know for Manifest Hallucination.

Labyrinthine Madness [Aberrant Bloodline]
Prerequisite: 11th Level, Aberrant Heritage Feat
Benefit: The duration of Psychic Chaos’s Daze effect becomes Save Ends.

Psychotic Reprisal [Aberrant Bloodline]
Prerequisite: 15th Level, Aberrant Heritage Feat
Benefit: You can swap one 15th level or higher daily attack power you know for Psychotic Reprisal.

Psychic Invasion [Aberrant Bloodline]
Prerequisite: 21st Level, Aberrant Heritage Feat
Benefit: When you hit an enemy with a Psionic or Psychic attack power, they grant combat advantage to you until the end of your next turn.


Bloodline Feats

Sanction of the Athar ChainsawXIV