Barbazu Champion

Barbazu Champion
Level 13 Elite Soldier

Medium Immortal Humanoid (Devil)
XP 1600
Initiative +10 ♦ Senses Perception +4; Darkvision
HP 260; Bloodied 130
AC 29; Fortitude 27, Reflex 25, Will 25
Saves +2
Resists Fire 20
Speed 6
Action Points 1
Burning Glaive (Standard, At-Will) ♦ Weapon, Fire
Reach 2; +18 vs AC; 2d10+3 Weapon and Fire damage, and the target is marked until the end of Barbazu Champion’s next turn and takes ongoing 10 fire damage (Save Ends)
Scything Swing (Standard, At-Will) ♦ Weapon, Fire
Close Burst 2; +15 vs RF; 2d10+3 Weapon and Fire damage and the target is marked until the end of Barbazu Champion’s next turn
Flickering Strike (Immediate Interrupt, At-Will) ♦ Weapon, Fire
When an enemy Barbazu Champion has marked makes an attack that does not include him as a target; Barbazu Champion teleports to a square within reach of the triggering enemy, and makes a melee basic attack against him, then teleports back to his origenal square
Battle Frenzy (Passive, At-Will) ♦ Martial
While the Barbazu Champion is bloodied, he gains a +2 bonus on attack rolls and deals an extra 5 damage with his melee attacks
Alignment Evil ♦ Languages Common, Supernal
Skills Intimidate +11
Str 20 (+11) Dex 15 (+8) Wis 17 (+9)
Con 10 (+6) Int 16 (+9) Cha 11 (+6)
Equipment Glaive, Heavy Armor

Barbazu Champion

Sanction of the Athar ChainsawXIV