Aspect of Moradin

Aspect of Moradin
Level 30 Solo Soldier

Large Immortal Humanoid
XP N/A
Initiative +27 ♦ Senses Perception +24; Truesight 20
HP 1400; Bloodied 700
AC 48; Fortitude 46, Reflex 45, Will 44
Saves +5
Resists None Immune Fear, Charm, Disease
Speed 12
Action Points 2
Aura of Moradin (None) Aura 5; Allies within the radius of the aura gain a +10 bonus to all defenses
Moradin’s Grasp (Minor, At-Will) ♦ Divine, Weapon
Reach 2; +35 vs AC; 4d8+10 damage, and if it is currently the target’s turn, the target’s turn ends immediately
Moradin’s Hammer (Standard, At-Will) ♦ Divine, Weapon
Reach 2; +35 vs AC; 4d8+10 damage, and push the target 6 squares and knock it prone. Enemies the target passes through during the push take damage equal to the damage dealt to the origenal target, and are knocked prone.
Moradin’s Wrath (Standard, At-Will) ♦ Divine, Teleportation
Reach 2; +35 vs AC; 4d8+10 damage, and the target suffers a -10 penalty to its defenses (Save Ends)
Moradin’s Blessing (Standard, ) ♦ Divine
Targets one ally within Burst 20; Until the end of the target’s next turn, the target gains a +10 bonus to all defenses, and all negative effects are removed from the target at the start of its turn
Alignment Good ♦ Languages Common
Skills Athletics +30, Acrobatics +30
Str 31 (+25) Dex 14 (+17) Wis 16 (+18)
Con 28 (+24) Int 25 (+28) Cha 31 (+25)
Equipment Blade, Shield, Heavy Armor

Aspect of Moradin

Sanction of the Athar ChainsawXIV