Abaddon

Description:
Level 14 Half-Elf Warlock
Abaddon
+0
11
Strength
+2
14
Constitution
+4
18
Dexterity
+3
16
Intelligence
-1
9
Wisdom
+6
22
Charisma
HIT POINTS
Total
91
Bloodied
45
Surges
8
Value
22
SKILLS
+11
Acrobatics
+15
Arcana
+7
Athletics
+13
Bluff
+21
Diplomacy
+6
Dungeoneering
+9
Endurance
+6
Heal
+15
History
+8
Insight
+13
Intimidate
+6
Nature
+6
Perception
+15
Religion
+11
Stealth
+18
Streetwise
+11
Thievery
23
Armor Class
21
Fortitude
24
Reflex
26
Will
RACE FEATURES
Dilettante
Choose at-will power from other class. Use as at-will power.
Dual Heritage
Count as elf, half-elf, and human for choosing feats.
Group Diplomacy
Allies within 10 get +1 to Diplomacy.
CLASS FEATURES
Prime Shot
If no allies are closer to target, get +1 on ranged attacks to that target
Shadow Walk
If move 3 squares from starting square, gain concealment until end of your next turn
Warlock’s Curse
Once per turn (minor), curse nearest foe you can see; deal extra damage to cursed foes.
Dark Pact
Deal damage to enemies that make a melee or ranged attack against you.
FEATS
Sacrifice to Caiphon
Recover Encounter power that misses all targets but damge self, damage = power level
Arcane Prodigy
Sorcerer; Arcana skill, bonus damage (+4) 1/encounter
Novice Power
Swap one Encounter power with one of multiclass.
Arcane Implement Proficiency
Gain New Arcane Implement proficiency
Acolyte Power
Swap one Utility power with one from multiclass.
Adept Power
Swap one Daily power with one from multiclass.
Versatile Master
Improved dilettante and Paragon Multiclassing
Sorcerous Power
Bonus to damage with Arcane powers.
Implement Expertise (Rod)
+2 to Attack rolls with Rods
BACKGROUNDS
Nenorian Noble
Add Diplomacy to class list, +2 with skill.
AT-WILL POWERS
Eldritch Blast
Ranged 10
Cha vs Reflex (+19)
Hit: 1d10 (+15)
Acid Orb
Ranged 20
Cha vs Reflex (+19)
Hit: 1d10 (+15) Acid
Blazing Starfall
Area burst 1 within 10
Cha vs Reflex (+17)
Hit: 1d4 (+13)
ENCOUNTER POWERS
Cursegrind (13)
Close Burst 20
Target: Each cursed creature.
Cha vs Fort (+17)
Hit: 2d10 (+16) Necrotic
Shared Agony (3)
Ranged 10
Cha vs Will (+17)
Hit: 2d12 (+13) Psychic, Can reroll if take (7) damage
Thunder Bomb (7)
Area burst 1 within 10
Cha vs Fort (+17)
Hit: 2d8 (+13) Thunder and slowed until end of next, origin square immobilized.
Dancing Lightning (3)
Ranged 10
Cha vs Reflex (+17)
Hit 2d10 (+13) each adjacent creature takes (+5) thunder
Life Siphon
Trigger: An ally within 10 takes damage.
Effect: +2 power bonus to one attack roll. Regain hit points equal to Cha (+6).
Stretch Spell
Add Dex (+4) to the range of arcane powers.
Narrow Escape
Trigger: You are hit by an attack.
Action: Immediate Reaction
Effect: You take half damage and then teleport (10) squares
DAILY POWERS
Your Glorious Sacrifice
Ranged 10
Cha vs Fort (+17)
Hit: 3d8 (+13) and ongoing poison (+9)
Miss: 1/2 Dam and no ongoing
Forceful Assault
Ranged 15
Cha vs Reflex (+17)
Hit: 3d8 (+13) Force and target dazed (save ends).
Miss: Half damage and no daze.
Death’s Fond Caress
Ranged 10 (reliable)
Cha vs Reflex (+17)
Hit: 3d10 (+13) Necrotic. Attack ignores resistance.
Bond of Brotherhood
Trigger: An Ally within 10 spends a healing surge.
Effect: You regain HP equal to the amount of ally.
EQUIPMENT
Pact Blade +2 (8)
When a cursed creature makes a melee attack against you, deal damge equal to enhancement bonus (+2)
Rod of Corruption +3 (13)
When cursed creature drops skip pact to curse all enemies in burst 5.
Shimmering Armor +2 (9)
Don’t provoke attacks of opp. for casting ranged or close when threatened.
Bracers of Perfect Shot (3)
+2 damage on Range Basic attacks.
Eagle Eye Goggles (12)
+2 to hit on Range Basic attacks.
Cloak of the walking Wounded +2 (9)
Second Wind: Spend two healing surges and gain HP from each.
Star Touched Wraps (Unique)
Ranged Arcane, may use an enemy you can see as point of origin.
Daily Power
Action: Standard
Target: One Creature
Cha +4 vs Will (+17)
Hit: Target Banished (save ends)
Atfer milestone power is reliable.
Tattoo of Vengeance (5)
+3 to damage until end of encounter against creature who has hit you with critical.
Ghoststride Boots (6)
While running, you gain a +1 item bonus to AC and become insubstantial.
Viper Belt (4)
Gain Resist 5 poison.
Power (Encounter)
Action: None
Gain +2 power bonus against ongoing poison.
MONEY
Platinum
0
Gold
2790
Silver
0
Copper
0
Bio:

Abaddon

Sanction of the Athar Pyro