Asael

A former servant of Paraxis, betrayed and fallen from grace.

Description:
Level 8 Deva Invoker
Asael




+0

10

Strength

+2
14

Constitution

+0
10

Dexterity

+3
16

Intelligence

+6
22

Wisdom

-1
8

Charisma

HIT POINTS

Total

52

Bloodied

26

Surges

8

Value

13

SAVE MODIFIERS
Description.
SKILLS
+5

Acrobatics


12
Arcana

6
Athletics

5
Bluff

5
Diplomacy

12
Dungeoneering

8
Endurance

12
Heal

14
History

15
Insight

5
Intimidate

12
Nature

12
Perception

14
Religion

6
Stealth

5
Streetwise

6
Thievery





23

Armor Class

+1 if attack is made by bloodied creature

19

Fortitude

+1 if attack is made by bloodied creature

20

Reflex

+1 if attack is made by bloodied creature

23

Will

+1 if attack is made by bloodied creature

RACE FEATURES

Memory of a Thousand Lifetimes
encounter: add +1d8 to attack roll, saving throw, skill check or ability check

Astral Majesty
+1 to all defenses against attacks made by bloodied creatures

Astral Resistance
resist necrotic and radiant equal to 5 + 1/2 level

Immortal Origin
considered immortal for effects that relate to creature origin

CLASS FEATURES

Channel Divinity
Armor of Wrath, Rebuke Undead

Divine Covenant
Covenant of Wrath
+1 to damage for each enemy included in the attack

Ritual Casting
can use Hand of Fate once per day without components.

FEATS

Ritual Caster
can cast rituals

Auspicious Lineage
Use 1d8 instead of 1d6 for Memory of a Thousand Lifetimes

Linguist
+3 languages

Implement Expertise (staff)
+1 to attack with implement powers

Jack of All Trades
+2 to untrained skills

Expert Ritualist
+2 to skill checks for rituals

BACKGROUNDS

Wandering Duelist
add Intimidate to class skill list, +3 bonus on Intimidate checks




AT-WILL POWERS


Avenging Light
single target radiant damage

Divine Bolts
1 or 2 creatures, lightning damage

ENCOUNTER POWERS

Memory of 1000 Lifetimes
add +1d8 to attack roll, saving throw, skill check or ability check

Rebuke Undead
undead in blast, radiant damage + push + daze

Armor of Wrath
immediate reaction, radiant damage + push

Thunder of Judgement
1, 2 or 3 creatures, thunder damage + daze + push

Divine Call
pull 1 or 2 allies 3 squares

Chains of Carceri
burst, damage + slow

Invoke Obedience
psychic damage, reduced damage if they bow

DAILY POWERS

Angelic Echelon
enemies in burst, radiant damage, more damage if they attack

Grasping Chains of the Justiciar
enemies in blast, force damage + immobilized

Astral Step
you and allies in burst teleport 3

ATTACKS
1d10+11
+13 vs for

Avenging Light

1d6+12
+13 vs ref

Divine Bolts

EQUIPMENT

Summoned Finemail +2

Cloak of Distortion +2

Bracers of the Perfect Shot
Fail. Doesn’t stack, I suck at making characters.

Staff of Ruin +2

MONEY

Platinum

0

Gold

600

Silver

0

Copper

0

Character Builder File

Bio:

Present Day:

Asael was once an agent of Paraxis. He served Paraxis loyally as a deva for entire lifetimes, and furthermore, Asael became an invoker in the service of Paraxis. Part of the process of becoming an invoker involves the deity imbuing the mortal with a piece of itself. Asael carries a shard of Paraxis in him because of that.

Asael was content to serve Paraxis loyally and indefinitely, until less than 30 years ago when Paraxis sacrificed his followers to prevent the ascent of Antus. As a deva, Asael could not die per se, so Paraxis tried to erase him from existence—a fate that Asael only narrowly escaped. In the wake of the betrayal, Asael has completely renounced Paraxis. However, Asael still has a piece of Paraxis inside of him, and still draws power from Paraxis, albeit against Paraxis’s will.

Although Asael spent the vast majority of his years in Dalthep’Amnor, he has few friends there now. The political and religious figures consider him an enemy of the state due to his connection to Paraxis. The cults that worship Paraxis see him as a traitor and an affront to their god. Despite the risks, Asael sometimes travels to Dalthep’Amnor for the sake of opposing the followers of the god he so recently revered.

Asael is relatively short for a deva, built more like a tall and slender human. His face and hair are intricately patterned in purple and dark gray, and his chain mail armor is painted to match. The colors are unusually dark for a deva.

History:

Asael. Created By God. It was more than being given form and flesh by Paraxis—he also crafted the inner workings of Asael’s mind. Paraxis, for his own self-serving reasons, imbued his servants with a profound sense of loyalty. Sometimes, like in Asael’s case, that burning loyalty outshined even the dogmatic teachings of the god they so fervently revered. The result was a zealot whose fanatical devotion to a cause transcended all notions of right and wrong. For ages, the cause that Asael so blindly served was the worship of Paraxis. But even a figure as dark and cruel as Paraxis has a concept of “right” and “wrong,” and a concept of sin.


Asael’s faith never faltered. He belonged to Paraxis, completely content in his role as a loyal servant. As such, submitting himself for the Imbuement ritual was only natural. It was with a deep sense of pride and humility that he approached the altar. After this, Asael would forever carry a shard of Paraxis within him. It was the tiniest piece of the god he served, but he would treasure it nonetheless. He vowed to always strive to be worthy of such a profound honor.

He knelt before the altar, surrounded by some of the most divine mortals in Dalthep’Amnor. With slow, solemn movements Asael opened his chest with a dagger. He held his still-beating heart in both hands and prayed for Paraxis to imbue him with divine power. Asael did so in a calm certainty that he himself was not gaining power, since his power belonged entirely to Paraxis. Instead he was allowing Paraxis to make him into a more valuable servant.


Asael pulled the black cloak over his armor and fastened it in place with a large bone broach. It bore the symbol of Paraxis, prominently announcing the wearer’s allegiance. The whole thing had taken on the feel of ritual. Asael stood in a grand, round room. Evenly spaced around the edge were twelve skulls carefully set on display—trophies of defeated traitors to the faith. There was no sentimental attachment to the relics of his accomplishments—he so carefully maintained the display simply to serve as a reminder of the price of disloyalty. Once his cloak was secured, Asael cleared his mind and prepared for that morning’s kill.

Paraxis ruled by sheer terror, and Asael took a dark pride in being an instrument of that terror. He had led countless raiding parties against the followers of Paraxis who had faltered in their devotion. Many of them were petty turncoats, disloyal vagrants and nothing more. Asael was disgusted by them. For their disloyalty, they deserved to be exterminated—a task he solemnly performed as his sacred duty.

This morning’s target would likely prove more challenging. Asael knew that without the most careful planning he might lose some of his raiding party—good people who were loyal not only to Paraxis but also to himself. In that knowledge, he hardened himself to the task at hand. This apostate degenerate could not be allowed to claim the life of a good person, much less one of Asael’s good people. He was determined to return victorious. It was paramount, since loyalty goes both ways.

It was something that Asael felt deeply, even though it was not a central theme in divine teachings. While subordinates owed their masters unquestioning loyalty even in the face of cruelty, masters owed their charges that same degree of loyalty. This concept was the keystone of society. Without loyalty, civilization would collapse. If followers were not loyal to their leaders, the leaders would have no power. If leaders were not loyal to their followers, they would lose those followers and be leaders of nothing. It was exactly that sentiment that fueled Asael’s determination. The people he hunted, for their disloyalty, undermined not only divine will but all of civilization.

With that hardened conviction, Asael resolved to return victorious.


Antus had to be stopped. Asael was far from home, alone in a crypt consecrated to a weak god with weak followers. All around him were depictions of their worship and their reverence of poetry and song… no wonder they were weak. It was ironic that such a place might hold an object of such power so as to be the answer to his current dilemma. Antus could not be allowed to ascend. The ritual had to be disrupted. Here there was rumored to be an artifact able to do exactly that.

Indeed, Asael could tell by his own powers that magic was different here. Whether it was caused by an object of such power, or if it was simply the aura of a god so opposed in principle to Paraxis, Asael could not say. He only knew that something was wrong, and a foreboding sense of displacement convinced him not to linger any longer than necessary. He could feel his heart and the shard of Paraxis therein rebelling against the very nature of this place.

Asael searched the seemingly endless tunnels with a haste driven by the urgency of his task. Antus would attempt his ritual soon and Asael was running out of time to stop it. Suddenly and inexplicably, he felt a terrible wrenching on his soul far worse than the unsettling feeling that this place had caused. The agony was beyond description and blocked out every conscious thought. When it subsided, he realized that someone or something had made an attempt on his life. As a deva he was beyond death, but he was not beyond oblivion. Someone knew that and tried to irrevocably destroy him. If not for the disruption of divine magic in this place, it would have worked.

As it was, he was still changed. Physically his skin had become much darker, making his gray and purple markings more pronounced. His appearance was of little concern, though. It was the internal change that disturbed him. It was like his soul no longer fit into his body. In escaping oblivion, something in him had been corrupted or altered in a way that he didn’t understand.


It was too late. Upon his return to Dalthep’Amnor, Asael realized that Antus had ascended. The dead were everywhere. Countless people had been slain in that ritual, but that was a mere fraction of the death toll. So many people had been slain in their tracks that Asael was amazed that there were actually enough people left for the ritual to succeed.

Then the realization hit him. They were slain specifically to disrupt the ritual—by drawing away their energy at the key moment. It was one last desperate measure for Paraxis, and it failed. Instantly Asael realized who had tried to destroy him in the catacombs. Paraxis had betrayed his followers—all of them.

Asael regarded Paraxis with a newfound loathing so complete that he instantly renounced the god that he once fanatically served. Paraxis had proven himself to be the truest traitor to the faith that time had ever seen, more disloyal than any of the targets Asael had ever dispatched. Asael unceremoniously ripped the bone clasp from his chest. As the cloak fell to the floor, he crushed the symbol under his heel.

Asael

Sanction of the Athar Gretchen